Water & Boats
The ocean surrounds the island. Every ocean hex is an open hole.
Ocean holes
- Landing on ocean without a boat sends your marble through the hole and you lose 1 player marble (from your coaster).
- Fallen marbles collect in the under-board return gutter (pool-table style).
- You enter a timeout (fallen) and must roll a 6 to return to your reactor.
- Then you take that roll’s movement as normal.
- A failed escape roll ends your turn with no move.
- At 0 player marbles, you are eliminated.
Boats
- A player in a boat stays on the surface and moves at 2× speed. If they roll 2, they can move up to 4.
- A player who jumps out of their boat onto land ends their turn immediately.
- Boats cannot move into lava.
- When a player dies, their boat is removed from the board.
Exalted in water
The exalted marble moves 2× as slow in the water when not in a boat (0.5× speed) — but without a boat they still fall through.
See also: Landing Rules, Kicks & Combat, Components, Parameters.