HEXALT

Wiki/Rules

Water & Boats

The ocean surrounds the island. Every ocean hex is an open hole.

Ocean holes

  • Landing on ocean without a boat sends your marble through the hole and you lose 1 player marble (from your coaster).
  • Fallen marbles collect in the under-board return gutter (pool-table style).
  • You enter a timeout (fallen) and must roll a 6 to return to your reactor.
  • Then you take that roll’s movement as normal.
  • A failed escape roll ends your turn with no move.
  • At 0 player marbles, you are eliminated.

Boats

  • A player in a boat stays on the surface and moves at 2× speed. If they roll 2, they can move up to 4.
  • A player who jumps out of their boat onto land ends their turn immediately.
  • Boats cannot move into lava.
  • When a player dies, their boat is removed from the board.

Exalted in water

The exalted marble moves 2× as slow in the water when not in a boat (0.5× speed) — but without a boat they still fall through.

See also: Landing Rules, Kicks & Combat, Components, Parameters.